India's Largest Game Developer Conference
The India Game Developers Conference (IGDC)' formerly known as the NASSCOM Game Developers Conference (NGDC)' is India's premier game developers conference. Now in its 10th year' the conference is considered to be the most significant of such events held in South Asia. It plays a key role in developing the Indian Gaming ecosystem: from helping developers gain valuable insight and pick up new skills' to helping developers connect with publishers and investors that they otherwise may not have had access to.
Senior Art Director @ Zynga
Dhimant Vyas is a veteran Animation Film Designer working at Zynga India as a Senior Art Director.
He has worked on famous Shaun the sheep series two' Creature Comforts USA etc. at multiple Academy Award winning Animation Studio - Aardman Animation Ltd U.K.
Dhimant Vyas is an alumnus of the National Institute of Design (NID).
His previous work includes the title animation sequence for the highly acclaimed Hindi feature film 'Taare Zameen Par'' which was directed by Bollywood superstar Aamir Khan.
He has worked with brands like BBC' UNICEF' MTV' Cartoon Network and Nickelodeon' to name just a few. His work for Taare Zameen Par' Happy Planet' Cute Bunny' MTV promos and his photography have won him several national and international awards. He is a versatile artist working with different art mediums like Painting' Animation' Sculpture' Photography etc.
Game Director @ Avalanche Studios
FRANCESCO ANTOLINI is Just Cause 4's Game Director. He has been playing and creating video games since the 8-bit era. Francesco worked on adver- and serious games until he joined Ubisoft' where he contributed to franchises such as Prince of Persia and Assassin's Creed. Loving open worlds and the teamwork behind them' in 2012 he became a part of the Avalanche Studios family' helping to build the New York studio and serving as Lead Game Designer on Just Cause 3. When not working or playing video games he's either reading abstruse literature' preparing delicious Italian meals' or practicing tai-ji in Central Park.
CEO @ Geogrify
Kate Edwards is the CEO and principal consultant of Geogrify' a consultancy for content culturalization' a Board Member of Take This' and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an outspoken advocate who serves in several advisory/board roles' she is a geographer' writer' and corporate strategist. Following 13 years at Microsoft' she has consulted on many game and non-game projects for BioWare' Google' Amazon' Facebook' and many other companies. Fortune magazine named her as one of the "10 most powerful women" in the game industry and she was named by GamesIndustry.biz as one of their six People of the Year. In April 2018' she was honored with Reboot Develop's annual Hero Award and in October 2018 was presented with IndieCade's annual Game Changer Award. She is also profiled in the November 2018 publication Women in Gaming: 100 Professionals of Play.
Publishing Business Development Manager @ TabTale
Not only is Keren a tech fiend, but she also happens to be crazy about games, which is pretty helpful since she's a Publishing Business Development Manager at TabTale. In other words, she travels around the world searching for awesome hyper casual games. Keren currently has 124 gaming apps installed on her iPhone. For the past 4 years, she lead the ASO and Marketing Operations teams - so she pretty much knows everything there is to know about promoting and playing apps.
Pascal Luban is a freelance creative director and game designer based in France. He has been working in the game industry as game or level designer since 1995 and has been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular he was Lead Level Designer on the "versus" multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory, Creative Director on Wanted – Weapons of Fate and lead game designer on Fighters Uncaged, the first combat game on Kinect. The first triple-A title he worked on as game designer was Alone In The Dark - The New Nightmare. His first game for mobile platforms, The One Hope, was published in 2007 by the Irish publishers Gmedia and has received the Best In Gaming award at the 2009 Digital Media Awards of Dublin. Leveraging his design experience on console and PC titles, Pascal is also working on social and Free-to-Play games. He contributed to the game design of Kartoon, a Facebook game developed by Kadank, and completed numerous design and consulting missions. Recent mobile games he has been working on include Wars and Battles, 10-Shot Soccer and Twist & Pop. Pascal is a regular contributor to Gamasutra and gives master classes to both schools and studios throughout Europe and Asia.
We are currently accepting session requests from interested speakers. We will announce the schedule for the conference after closing the call for speakers.
* The All Access pass ensures access to IGDC workshops' talks and panel discussions' the IGDC awards show' investor pitches' publisher meetings' lunch … and much' much more!
** The Expo Only pass provides access to Expo floor events.
By becoming sponsors of IGDC 2018' companies can uniquely connect and engage with India's game developer community. Come! Be seen as pillars of the Indian Gaming Industry!
Year-on-year' the conference has found the support of some of the biggest industry names:
Have a new game that you want to demo? Or a product that want to tell game developers about? Or maybe you just want people to know about your company. Whatever the objective' there's no better way to do it than having you own space on the IGDC Expo floor.
Be seen by India's game development community - CEOs' studio heads' indies' developers' enthusiasts' students … book your space today!
|4x2m stall||Rs. 75'000/-|
|3x2m stall||Rs. 50'000/-|
The India Game Developer Conference Awards (formerly known as the NGF Awards) are India's premier game awards. This year's award categories are:
|1||Studio Game of the Year||Overall best game of the year|
|2||Indie Game of the Year||Best game made by an indie/indie team|
|3||Student Game of the Year||Best game made by a student/student group|
|4||Upcoming Game of the Year||Best unreleased/under development game|
|5||Game Design Excellence (New!)||Game featuring the best design|
|6||Art Direction Excellence (New!)||Game featuring best art/artistic design|
|7||Game of the Year - Critics' choice (New!)||Best game as judged by a jury of press peers|
Click here to visit the awards website!
BYOG (Build Your Own Game) is a game development jam where people interested in making games' get together and simply make games. Considering the diverse and nascent nature of game development in India' instead of doing it at a physical location we do it online. It is similar to Ludum Dare game jam and Experimental Game Project.
Stay tuned for the 2018 BYOG. Announcements soon!